Fusion Studio vs DaVinci Resolve Studio 21: Full Feature Comparison

Fusion Studio vs DaVinci Resolve Studio 21: Full Feature Comparison

Fusion Studio vs DaVinci Resolve Studio comes down to 30 of the 304 rows on Blackmagic Design's comparison chart. The compositing tools match: same node graph, 3D workspace, particles, tracking, paint and text, and every keyer except Primatte 5. What Fusion Studio 21 adds is facility tooling, mainly unlimited network render nodes, Studio Player for shot review, a bin server, Avid Connect and canvases past 16K. You also don't have to pick one. A DaVinci Resolve Studio license activates Fusion Studio 17 and later, so a single purchase gets you both apps.

Applies to DaVinci Resolve Studio 21 and Fusion Studio 21, based on Blackmagic Design's US comparison page as of November 2026.

Blackmagic Design Fusion artwork from the Fusion Studio and DaVinci Resolve Studio comparison page

Which features are only in Fusion Studio 21?

Blackmagic marks 30 rows as missing or limited on the Fusion page in DaVinci Resolve Studio 21. Twenty-one of them are network rendering and Studio Player. The rest are one-offs.

Feature Fusion page in Resolve Studio 21 Fusion Studio 21
Maximum image size 16K x 16K Over 32K x 32K
Render one comp while you work on another No Yes
Avid Connect plug-in (Fusion from the Media Composer timeline) No Yes
Studio Player (12 playback and review functions) No Yes
Network rendering with unlimited free render nodes and a render manager (9 rows) No Yes
Remote render nodes that speed up local interactivity (2 rows) No Yes
Primatte 5 keyer No Yes
Bin server for sharing bin assets over the network No Yes
FFmpeg bridge for extra codecs (separate download) No Yes
WAV audio for timing and playback No Yes

Full feature comparison, all 304 rows

This is every row on Blackmagic's chart, in the same categories, reworded into plain English. Differences are in red. Blackmagic lists two rows twice (opening several comps, and guides and markers), so they show up twice here as well.

Feature Resolve Studio 21 Fusion Studio 21
General
2D and 3D compositing inside an animation environment Yes Yes
Mix footage of different resolutions, aspect ratios and formats in one project Yes Yes
Process footage of different bit depths at native depth in one flow graph Yes Yes
Interactive UI with real-time rendering Yes Yes
Render several formats and resolutions in one pass using multiple Saver nodes Yes Yes
Image size 16K x 16K max Over 32K x 32K
Floating point image support Yes Yes
Metal, CUDA and OpenCL GPU acceleration Yes Yes
Two-level proxy system Yes Yes
Open several comps at once Yes Yes
Save custom interface layouts Yes Yes
Separate LUT for each viewer Yes Yes
Dual display support Yes Yes
A/B split view to compare shots Yes Yes
Show time as frames, timecode or feet+frames Yes Yes
Avid Connect plug-in (use Fusion from the Media Composer timeline) No Yes
Node-based interface
Node-based flow graph for building composites Yes Yes
Branch and connect tools to multiple nodes Yes Yes
Mix footage with different resolutions, field orders, aspect ratios and formats Yes Yes
Open several comps at once Yes Yes
Copy and paste tools between comps Yes Yes
Group tools into collapsible sub-flows Yes Yes
Drag footage into the flow from the file browser Yes Yes
Add notes to any node or to the flow itself Yes Yes
Render one comp while working on another No Yes
Image thumbnails in the flow graph Yes Yes
Script debug console with breakpoints and multiple open scripts Yes Yes
VR
Oculus Rift and HTC Vive headset support Windows only Windows only
Panorama viewer for working without a headset Yes Yes
90fps viewing without lag Yes Yes
Real-time viewing of 3D scenes Yes Yes
Live action VR playback Yes Yes
Stereo VR Yes Yes
Convert between VR image formats Yes Yes
VR paint and fix workflow Yes Yes
VR motion graphics and tiling Yes Yes
Stabilize live action VR footage Yes Yes
VR color correction Yes Yes
Animation tools
Display and edit several animation splines at once Yes Yes
Bezier or cubic animation curves Yes Yes
Scale, shape and stretch splines Yes Yes
Loop modes: ping-pong, relative and loop count Yes Yes
Keyframe markers as guides Yes Yes
Step-in and step-out keyframe modes Yes Yes
Guides, markers and snap points Yes Yes
Offset and scale timing on several selected keyframes Yes Yes
Global ease in and ease out Yes Yes
Shape box to deform and taper splines Yes Yes
Studio Player
Play any format Fusion reads, including EXR No Yes
Playback through Blackmagic DeckLink and UltraStudio hardware No Yes
Single-layer timeline that plays a list of shots No Yes
In and out trims per shot No Yes
Color format control so shots from different formats display consistently No Yes
Typed notes on each clip, version and project No Yes
Scratch track and per-clip audio No Yes
Several artists open the same project from different machines No Yes
Remote sync: other Studio Players follow a master for scrubbing and playback No Yes
Shot versions stored in the same project for comparison No Yes
Custom safe-area and crop guide overlays No Yes
Automation through the Fusion scripting engine No Yes
Timeline
Non-linear timeline for adjusting element timing Yes Yes
Trim and position several clips at once Yes Yes
Audio scrub and waveform in the timeline Yes Yes
Filter the timeline to show selected tools or groups Yes Yes
Guides, markers and snap points Yes Yes
Built-in spline viewer and editor Yes Yes
Spreadsheet view for editing animated parameters Yes Yes
Drag to reorder tools in the timeline Yes Yes
Color coding for tools and splines Yes Yes
Performance
GPU-accelerated 2D image processing Yes Yes
Multi-threaded rendering on every available CPU core Yes Yes
GPU-accelerated 3D workspace and rendering Yes Yes
GPU acceleration for heavy tools Yes Yes
Render and interactive speed scales with remote nodes No Yes
Built to handle very large files Yes Yes
File caching for local and network drives Yes Yes
Disk and RAM caching for immediate playback Yes Yes
Background cache manager, no setup needed Yes Yes
Each tool can keep its own cache Yes Yes
Remote render nodes speed up local interactivity No Yes
Automatic memory tuning Yes Yes
Cached images don't re-render Yes Yes
Cache any node's output to RAM or disk Yes Yes
Region of interest and domain of definition controls to speed processing Yes Yes
Infinite canvas keeps image areas outside the frame Yes Yes
3D workspace
3D compositing with lights, cameras and cast shadows Yes Yes
Import FBX and Alembic scenes with models, cameras, lights and rigs Yes Yes
Render scenes with millions of polygons and complex shading Yes Yes
GPU-based renderer Yes Yes
Import models from Maya, 3ds Max, Cinema 4D and other apps Yes Yes
Import 3D scenes with animation curves, stereo cameras, lights and layered materials Yes Yes
Relight with deep pixel data and reshading tools on the GPU renderer Yes Yes
GPU renderer outputs multiple layer types for later passes Yes Yes
GPU-accelerated ambient occlusion Yes Yes
Create geometry from primitives and 3D text Yes Yes
Bend, taper and warp geometry or object groups Yes Yes
Duplicate and replicate objects for crowds Yes Yes
Multiple renderers and scenes in one comp Yes Yes
Import tracked cameras from live action or 3D apps Yes Yes
Multi-channel support
Use extra channels in OpenEXR renders from 3D apps Yes Yes
Depth merge combines images by pixel depth Yes Yes
3D Z-depth blur for depth of field Yes Yes
3D shader relights objects from the normals channel Yes Yes
3D fog based on pixel depth or an external Z-buffer Yes Yes
3D texture for reflection maps and replacement textures Yes Yes
Mask any tool with object and material IDs Yes Yes
Use these tools with particles and grid warps, which also output extra channels Yes Yes
Multi-channel output: Z-buffer, normals, UV, world position and velocity vectors Yes Yes
Deep pixel compositing
Generate deep pixel data such as world position, normals and UV Yes Yes
Volumetric renderer with ray-cast self shadowing and variable density Yes Yes
World position pass integration with occlusion Yes Yes
Masking and volumetric atmospherics from the world position pass Yes Yes
GPU-accelerated for real-time interaction and rendering Yes Yes
Particles
3D flow-based particle suite Yes Yes
OpenGL-accelerated particles Yes Yes
Bitmap, geometric or pixel particle styles Yes Yes
Control spin, size, velocity, angle, fade, blur and color over time Yes Yes
Physics forces: gravity, wind, friction, tangential, point and gradient Yes Yes
Drive modifiers with effectors and emitters from bitmaps, shapes or polylines Yes Yes
Flocking, turbulence, spawning and n-body attraction Yes Yes
N-Gon style for shaded geometric particles Yes Yes
Image Emitter turns each pixel into a particle Yes Yes
Change particle attributes with custom expressions Yes Yes
Depth of field blur on particles from Z position Yes Yes
Animate any particle parameter Yes Yes
Motion blur on all particle streams Yes Yes
Preset particle styles and brushes Yes Yes
Merge particle streams with pMerge Yes Yes
Z-buffer output per particle with depth blur Yes Yes
Change particle style on collisions and other events Yes Yes
Particles can be network rendered Yes Yes
Network rendering
Unlimited free render nodes No Yes
Render comps on remote CPUs across unlimited render nodes No Yes
Network-rendered previews and tool caches No Yes
Render manager No Yes
Assign render nodes to groups and submit to selected groups No Yes
Set render priorities No Yes
Network-rendered Flipbook previews and disk or RAM caches No Yes
Set frame ranges per comp in the queue without opening the file No Yes
Nodes that come online mid-render join the queue automatically No Yes
Layer blending
Standard blend modes such as screen, overlay, multiply and soft light Yes Yes
Additive and subtractive merge modes Yes Yes
Z-depth compositing Yes Yes
Burn-in overexposure on the foreground layer Yes Yes
SMPTE wipes, gradients or custom bitmaps for dissolves Yes Yes
Calculated motion blur on any animated tool Yes Yes
Paint
Vector-based paint Yes Yes
Hard, soft or bitmap brushes Yes Yes
Clone, emboss, smear, stamp and other paint styles Yes Yes
Non-destructive strokes and shapes Yes Yes
On-the-fly paint caching Yes Yes
Move, edit, animate and track individual strokes Yes Yes
Pressure-sensitive tablet support by pressure or velocity Yes Yes
Scalable brushes with fine softness control Yes Yes
Flood fill that works over time Yes Yes
Bezier and stroke wire removal tools Yes Yes
2D and 3D text
Full control of font color, size, kerning and layout Yes Yes
TrueType, OpenType and PS1 fonts Yes Yes
Text along a spline path, frame or circle Yes Yes
Align text to frame, image or path, horizontally and vertically Yes Yes
Full Unicode support Yes Yes
Manual kerning and position per character Yes Yes
Mix fonts, colors, sizes and textures in one tool Yes Yes
3D extruded text Yes Yes
Custom 3D bevels Yes Yes
Multiple fills, outlines and borders Yes Yes
Scramble, Timecode and Follower modifiers Yes Yes
Built-in type-on, roll and crawl animation Yes Yes
Separate transforms for layout, characters, words and shading Yes Yes
Shading, softness and glow per fill and outline Yes Yes
Map images and sequences onto text Yes Yes
Save text styles as library swatches Yes Yes
3D text transforms for layout, character and shading Yes Yes
Tracking
Planar tracker Yes Yes
Planar stabilization Yes Yes
Planar transforms for roto Yes Yes
Camera tracker with 3D camera motion and point cloud Yes Yes
Unlimited track points in one tracker Yes Yes
Sub-pixel tracking precision Yes Yes
Corner pinning, perspective correction, stabilization and match moving in one tool Yes Yes
Adaptive pattern acquisition Yes Yes
Track forward and backward Yes Yes
Stabilize from any number of track points Yes Yes
Smooth camera motion while keeping intended pans and zooms Yes Yes
Automatic choice of best tracking channel Yes Yes
Manual rotation axis for stabilization Yes Yes
Drive any parameter, path or tool with track data Yes Yes
Publish and connect individual spline points Yes Yes
Generators and grain
Fast Noise generator Yes Yes
Mandelbrot fractal generator Yes Yes
Continuous and discontinuous noise Yes Yes
Detail and brightness maps for noise Yes Yes
Solid and gradient background generator Yes Yes
Gradients in RGB, HLS, HSV or LAB Yes Yes
Unlimited gradient color points Yes Yes
Animated gradient progression Yes Yes
Six gradient types including linear, radial and square Yes Yes
Static, repeat and ping-pong gradient modes Yes Yes
Day Sky generator by date and time Yes Yes
Plasma noise generator Yes Yes
Grain strength, size, softness and spacing Yes Yes
Per-channel grain response curves to match film stock Yes Yes
Color differences between grain channels Yes Yes
Random or seeded grain Yes Yes
Keying and matte tools
Delta Keyer with fine controls Yes Yes
Clean plate pre-keyer for uneven screen lighting Yes Yes
Primatte 5 keyer No Yes
Ultra Keyer for blue and green screen Yes Yes
Chroma and luma keyers Yes Yes
Five spill suppression modes Yes Yes
Animated garbage mattes Yes Yes
Edge gamma and fringe color correction Yes Yes
Matte thresholding for semi-transparent areas Yes Yes
Matte blur, gamma and contrast after the key Yes Yes
Image processing filters
Lens defocus with blooming and n-gon shapes Yes Yes
Lens flare hotspots with occlusion and aberration Yes Yes
Glow, soft glow, glow under and glow threshold Yes Yes
Pre-masks for glow, highlight, DVE and other tools Yes Yes
Directional, motion and zoom blur Yes Yes
Erode and dilate filters Yes Yes
Sharpen and unsharp mask Yes Yes
Sobel and Laplacian edge detection Yes Yes
Custom convolution kernels Yes Yes
Transforms and warping
Area-sampled transforms for clean anti-aliasing Yes Yes
Concatenated transforms for speed and quality Yes Yes
Displace, dent and vortex distortions Yes Yes
Eight drip deformations Yes Yes
Perspective positioning and correction Yes Yes
Corner pinning for sign replacement Yes Yes
Grid warp over a full image or region Yes Yes
Separate source and destination grids for morphs Yes Yes
Bezier and smoothing control per grid point Yes Yes
Magnet or static point selection Yes Yes
Retiming
Optical flow retiming Yes Yes
Linear and non-linear retiming Yes Yes
Animatable frame interpolation and blending Yes Yes
Rotoscoping and masking
Planar-tracked roto Yes Yes
Masks from Bezier splines, B-splines, paint or bitmaps Yes Yes
Magic wand mask that samples color over time Yes Yes
Non-uniform feathering on spline shapes Yes Yes
Roto Assist edge finding Yes Yes
Onion skinning for roto shapes Yes Yes
Controllable mask motion blur Yes Yes
Limit any tool to a masked region Yes Yes
Reorder, copy, paste and cut masks Yes Yes
Color tools
Hue, saturation, tint, gamma, gain, contrast and brightness by channel or range Yes Yes
Direct levels and histogram adjustment Yes Yes
Color Curves tool Yes Yes
Custom shadow, midtone and highlight ranges Yes Yes
Color correction by channel or region Yes Yes
Color match to a reference image Yes Yes
Channel Booleans for math operations between channels Yes Yes
Color space processing
Integer and floating point HDR processing Yes Yes
Out-of-range values preserved through color changes Yes Yes
ACES, Rec. 709, Rec. 2020 and Wide Gamut color spaces Yes Yes
Linear light and OpenColorIO Yes Yes
Monitor calibration Yes Yes
Waveform, vectorscope and histogram Yes Yes
LUT creation and analysis tools Yes Yes
3D LUTs Yes Yes
Work in RGB, YUV, CMY and other color spaces Yes Yes
Use log images such as Cineon without converting to linear Yes Yes
Optical flow
Optical flow forward and back vectors Yes Yes
Speed changes with optical flow Yes Yes
RepairFrame rebuilds a frame from its neighbors Yes Yes
SmoothMotion for color or aux channels Yes Yes
Tween between two non-sequential images Yes Yes
Stereoscopic 3D
3D stereo cameras with eye separation, convergence and toe-in or parallel modes Yes Yes
Disparity map generation for both eyes Yes Yes
New Eye tool for creating left or right images Yes Yes
Stereo Align for vertical alignment, convergence and eye separation Yes Yes
DisparityToZ and ZToDisparity conversion Yes Yes
Global Align for stereo pairs without warping Yes Yes
Stereo Stack and Unstack Yes Yes
Anaglyph, side-by-side, stacked and interlaced stereo viewing Yes Yes
Third-party plug-ins
OpenFX plug-ins, including GenArts and RE:Vision Effects Yes Yes
Native SDK for 3D and image processing tools Yes Yes
Bins and media
Bins for tools, settings, macros, comps and footage Yes Yes
Bin server for sharing bins over the network No Yes
Carry metadata through the pipeline Yes Yes
Read clip metadata Yes Yes
Copy and add custom metadata Yes Yes
File formats
MXF, DNxHQ and DNxHR Yes Yes
FFmpeg bridge for extra codecs (separate download) No Yes
EXR 2.2 Yes Yes
Blackmagic cinema cameras and CinemaDNG Yes Yes
30+ image formats including OpenEXR, DPX, TIFF, JPEG, PSD and QuickTime Yes Yes
SVG vector files Yes Yes
ARRI Raw, R3D, Canon RMF raw and Phantom Cine Yes Yes
3:2 pulldown and pull-up with automatic detection Yes Yes
Field processing for NTSC, PAL and HD with field order control Yes Yes
Clip lists with multiple files in one Loader Yes Yes
IFL image file lists Yes Yes
Full-res and proxy clips together, switchable on the fly Yes Yes
WAV audio for timing and playback No Yes
Audio waveform in the timeline Yes Yes
Scripting and extensibility
Lua and Python scripting Yes Yes
Integrated development environment Yes Yes
Pre-built workflow scripts Yes Yes
Run scripts from local or remote machines Yes Yes
Launch and control external tools from Fusion Yes Yes
Macros that combine tools into custom tools Yes Yes
Fuses toolkit with built-in compiler Yes Yes
Just-in-time compiled image processing tools Yes Yes

What does Studio Player do?

Studio Player is the review tool inside Fusion Studio. Load shots onto a single-layer timeline, trim each one, and play any format Fusion reads, EXR included. Clips, versions and the project itself can all carry typed notes. Every shot version stays in the same project, so you can flip back to last week's render. There's a scratch audio track and safe-area overlays too.

Two things matter most in a facility. Playback goes out through a DeckLink card or UltraStudio box, so the client watches a real video feed instead of your GUI. And remote sync lets other Studio Players follow a master, whether that seat is in the next room or another city. None of this exists on the Fusion page in Resolve.

How does Fusion Studio network rendering work?

Fusion Studio puts no limit on render nodes and doesn't charge for them. Spare machines become render nodes, and the render manager queues comps to them. In the queue you can:

  • •assign machines to render groups and send a comp to a chosen group
  • •set priorities when several artists submit at once
  • •pick the frame range for each comp without opening the saved file
  • •network render Flipbook previews and disk or RAM caches

Nodes that come online mid-render join the queue on their own. Remote nodes can also speed up your own workstation while you work, which is what the two Performance rows on the chart cover.

What do the two versions share?

Everything else. 274 of the 304 rows say yes in both columns, so the compositing itself is the same whether you open the Fusion page in Resolve or launch Fusion Studio. Both have:

  • •the node-based flow graph, with sub-flow groups, notes on nodes and multiple comps open at once
  • •the 3D workspace, 3D particles and 2D/3D text tools
  • •deep pixel compositing using the extra channels in OpenEXR renders
  • •tracking, paint, rotoscoping, optical flow and retiming
  • •stereoscopic 3D and VR tools
  • •Metal, CUDA and OpenCL GPU acceleration
  • •Lua and Python scripting, plus third-party OpenFX plug-ins

Keying matches too, except Primatte 5. Oculus Rift and HTC Vive headset support is Windows only in both.

Does a DaVinci Resolve Studio license activate Fusion Studio?

Yes, from Fusion Studio 17 on. Blackmagic's DaVinci Resolve product manager and support staff have confirmed it on the official Blackmagic forum, and both apps can run on one activation. Download Fusion Studio from Blackmagic's support page and enter the key you already have.

A key covers two computers. A dongle covers whichever one it's plugged into. Our post on DaVinci Resolve Studio dongle or activation key compares the two.

Note: Fusion Studio 16 and earlier only accept a dongle. A Resolve Studio activation key won't activate those versions, so stay on 17 or newer if you activate by key.

So the decision is really about whether you'll use any of the 30 extras. If you own Resolve Studio, you already have them.

When does standalone Fusion Studio make sense?

Open Fusion Studio when a job needs one of those 30 rows. That covers a handful of situations:

  • •splitting particle sims or long 3D comps across a few spare PCs, with free render nodes
  • •reviewing shots with a client on a monitor fed by a DeckLink card or UltraStudio, with notes on each version
  • •working from an Avid bay, where Avid Connect opens Fusion from the Media Composer timeline
  • •canvases bigger than 16K x 16K, such as dome masters or wide LED wall content
  • •several artists pulling from the same asset bins over the network through the bin server

When is the Fusion page inside Resolve enough?

For editors, the Fusion page is usually all you need. Titles, lower thirds, screen replacements and cleanup comps live on the edit timeline, so nothing gets exported and brought back in. And 16K x 16K is about twice the width of an 8K UHD frame.

A one-person shop also gets a simpler setup, with one project and one render queue. Your GPU matters more than which app you open, because both use the same GPU acceleration. Our DaVinci Resolve Studio GPU guide covers GPU and VRAM choices, and DaVinci Resolve 21 new features lists what changed in this release.

Which license should you buy?

Get the DaVinci Resolve Studio activation key. Coremicro sells it for $295, and it activates Resolve Studio and Fusion Studio on two computers. Choose the DaVinci Resolve Studio USB dongle if you move between machines or need Fusion Studio 16. To send Studio Player to a client monitor, add a playback device such as the UltraStudio 4K Mini.

DaVinci Resolve Studio activation key product image from Blackmagic Design Blackmagic Design Fusion Studio USB license dongle with black casing

Where to buy

Coremicro is an authorized Blackmagic Design dealer. One DaVinci Resolve Studio key covers Resolve Studio plus standalone Fusion Studio and its render nodes.

View DaVinci Resolve Studio

Browse the rest of the Blackmagic Design collection, or read how DaVinci Resolve free compares with DaVinci Resolve Studio.

Fusion Studio vs DaVinci Resolve Studio FAQ

Do I need to buy Fusion Studio if I already own DaVinci Resolve Studio?

No. A DaVinci Resolve Studio key or dongle activates Fusion Studio 17 and later. Download Fusion Studio from Blackmagic's support page and use the same license.

Are Fusion Studio render nodes free?

Yes, and there's no limit on how many. The Fusion page in Resolve Studio can't network render at all.

Can Fusion Studio and DaVinci Resolve Studio run on the same computer?

Yes. They install side by side and run from the same Resolve Studio activation.

Is the Fusion page in DaVinci Resolve limited compared with Fusion Studio?

Only on 30 of 304 rows. In Resolve Studio 21 the Fusion page tops out at 16K x 16K and has no network rendering, Studio Player, bin server, Primatte 5 or Avid Connect. The compositing tools are the same.

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