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Luxology Modo 302 DVD
[32203080]

$895.00 click add to cart for special price

Modo 302 delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering. More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.


New Features in Modo 302

Rendering Enhancements

Natural lighting can now be easily added to your scene by the new Physical Sky and Physical Sun features that let you get physically-based daylight depending on your scene‘s real world location.

  • Renderer now equipped to work with up to 32 cores
  • New Bloom effect
  • Seven additional render buffers
  • New control over color saturation in global illumination
  • Light Materials now can get accurate glows by setting “Correlated Color Temperature” (measured in Kelvins)
  • modo can now render with a Constant Alpha option to easily create mask elements

Modeling Improvements

modo’s selection tools are further simplified with a Select Close Loop option that intuitively selects polygons based on the first two polygons selected.

  • New Flex tool streamlines posing of tentacles, fingers and antennae or similar organic mesh edits
  • Tool positioning is made more flexible and automatic via a new Selection Border action center and the new Selection Falloff
  • Interpolated strokes make modo sculpting and painting even smoother
  • The Edge Extend tool now includes a customizable tool that lets you move, rotate and scale
  • New Join Edge, Join Edge Average and Split Edge options provide new edge editing control
  • A new Set Vertex Normals command lets you create a new vertex normals vertex map (prior to file export for example)

Animation Enhancements

Subtle organic animation in modo can now be controlled through new weight map deformers. Quivering jello, trembling fingers, machine vibrations are now possible.

  • Track View editor (totally new!) provides a rich and intuitive environment for arranging the duration and sequencing of animated channels
  • Track control added to the existing Graph Editor
  • Camera and light tracking is now supported in modo

More in modo 302

modo 302 introduces the File I/O software developers kit, providing developers with powerful new tools for creating loaders and savers for geometry and images inside of modo. Support for Adobe Layered PSD files is deepened in that texture channels in modo can now be populated from the corresponding layer name in the PSD file.

  • Server-based modo operation facilitates offline operations such as file translation and rendering.
  • New camera navigation method makes it easier to roam in world space for arch viz and game level authoring.
  • A new modo 302 Spotlight video album (available separately) introduces many new features in a series of mini projects.

Everything you need for modeling precise or organic forms

Finally you are free to model virtually any 3D shape in a single software package—from product designs to packaging concepts to lifelike game characters. With its artist-friendly user interface, modo’s modeler lets you create and render 3D models with natural ease. The advanced architecture of modo fully exploits multi-core CPU’s, pressure-sensitive tablets, and hardware-accelerated OpenGL to deliver you maximum performance. From modeling to sculpting to UV editing—the modeling tools are so well crafted it’s no wonder that many of the world’s top modelers use modo.

Hybrid polygon and SubD modeler

With its incredibly flexible toolset, modo is one of the world’s best modelers. You can push and pull points, edges and polygons into whatever shapes you want, or utilize sophisticated snapping tools and construction planes to design with precision. You can model in polygons, convert them to SubDivision surfaces and go back with the touch of a key. Superior navigation and smart selection tools make the visual experience of modeling as rich as the toolset.

True-3D Sculpting

modo includes sculpting tools that work right alongside the rest of modo and let you shape your mesh directly or add incredible surface detail with image-based sculpting. Over a dozen sculpting tools are present, giving you incredible brush-based organic control over your model. This comprehensive set of sculpting tools works just like the rest of modo, so that your artistic “flow” is uninterrupted.

UV mapping: Click. Drag. Done.

To create perfectly textured models you need easy to use UV editing tools…. and modo delivers. Creating UV maps used to take as much as twice the effort of building the original model. With modo, we deliver a new standard of UV mapping: “click, drag, done”. Take a look at this.


Key modeling features

  • Hybrid subdivision surface/ polygon (N-Gon)
  • SI, metric and English units supported
  • Full-featured UV editor with overlap highlighting, move and sew, pinning
  • Model over backdrop image with realistic OpenGL views
  • Intelligent selection tools • Snapping tools
  • Symmetry and mirroring support
  • Curve creation and import tools
  • Vertex, Edge and Polygon tools
  • Topology recreation and also polygon reduction
  • Sculpting tools (mesh-based and image-based)
  • Deformation tools (smooth, sculpt, taper, bulge, shear etc.)
  • Duplication tools (instancing, radial and linear arrays, clone along curve etc.)
  • Mesh paint tool for adding geometry like horns to meshes
  • Vertex mapping • Loop and axis slicing
  • Morph tool (create morph targets for animating)
  • Falloff System (e.g. Cylindrical) for setting tool influence
  • Open multiple scenes at once with object referencing
  • Object-to-Object baking
  • See changes in Preview Renderer as you model
  • And much more...

modo is a creation tool designed by artists, for artists. It is not just a collection of algorithms, but a refined combination of technology, performance and workflow that encourages the 3D creation process. modo is a unique tool that invites and compels you to achieve your best.

Luxology also offers an extensive array of learning materials in addition to software. Plus, the modo community is one of the most active and vibrant 3D communities on the Web. As a modo user, you are surrounded by a worldwide group of online artists who are constantly sharing their work, creating scripts, and driving the future development of modo.


System requirements

  • Minimum 1GB RAM
  • Minimum 100MB available hard disk space
  • OpenGL®-enabled graphics card
  • Monitor resolution of 1024 x 768 or greater Macintosh®
  • Mac® OS X 10.4 or later • Macintosh® G3, G4, G5, or Intel processor Windows
  • Microsoft® Windows 2000 or Windows XP
  • Intel® Pentium® 4 or AMD Athlon™ processor

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